I tried to make some historical research today, but haven’t found much on the Internet. I’ll try to stop by a library next week if I get the opportunity. However, the following facts should be pretty useful for the game’s narrative :
Rich children would of course have the best toys to play with. Toy fruits, vegetables, boats, jigsaw puzzles, tin toys, clockwork toys, etc… Whereas the poor children would use household objects to create their own toys (wood, rags, sawdust, rope…etc) I think having a visual contrast between the two archetypes (maybe two art styles and visual components for each (or some) board games?) would be pretty great.
Board games per say would be essentially played by rich children, the reason being that they were very expensive as they were handmade. Ironically, some of these games and toys were made by other children, who would work up to 70 hours a week (which didn’t let them have much time to play, obviously!)
Another visual clue of the social classes we could put in our project is the actual place where the games would be played. Rich people had big houses, so they would have playrooms. Poor people had large families, but small apartments, forcing them to play outside most of the time since there was no room inside.
Next I’ll be looking into game companies, which could be another source of inspiration for our game.