This set of interactions, though it does not have gameplay purpose, showcases the interaction between bubbles and ripples depending on their color. Ideally, the bubble will perpetually go around the central emitter.
Archive for the ‘Puzzles’ Category
The player arrives to this place which is kind of messy. Blocks are floating around, while two inactive cores rest in the middle.
If the player tries to activate only one core at a time, the blocks will surround both the one that was activated and the one that was not, preventing him/her to activate the other one with a bubble. The player must activate both cores at the same time.
The activated cores are now surrounded by blocks. However, these blocks used to hide emitters, which they don’t anymore. This will let the player activate them to transform the core. However, not every emitter can do it, due to their direction, angle and range. The player must find the two emitters that will let him/her transform the cores.
The players arrives to this spiral-looking maze composed with blocks. The whole zone is a non-drag zone. At the center of it rests a single core. Four inactive emitters (or they could be active) are around the spiral.
The player must first activate the four emitters to be able to flick a bubble in the spiral, which will get to the core thanks to the new ripples.
Now that the core is activated, the emitters start moving around, thanks to blocks that are pushing them.
The player must now time his flicking in a way that the bubble will get to the core. The bubble must also be of the right size, since if it loses too much momentum of does not, it will the right timing spot.
Art & sound : everything is quiet. The puzzle elements are on a black and white color scale.
By activating the emitter with a bubble, the player finds out that, where the bubble would get repelled by the blocks, the ripples can actually go through it. At the ripples contact, the core activate. Yay!
Art & sound : the emitter gets colored and emits a sound based on the bubble that activated it.
Now the core’s pretty mad. Mad enough to send some of the blocks surrounding it around the emitter, so the player can’t change its color again (which he may need to do to transform the core’s color again and solve the puzzle). The thing is, by moving around like that, the blocks get less strong. Thus comes the manipulation part.
Art & sound : the whole puzzle starts activating, giving a sense of livingness to it. The environment gets louder, but the sounds are not harmonious at all.
By moving the blocks away from the emitter, the player will be able to throw a bubble on it, thus changing its color, which will transform the core and solve the puzzle.
Art & sound : visuals stay the same as in the previous phase. As the player gets closer to solving the puzzle, the sound get more harmonious.
The core is transformed. The whole puzzle gets harmonious, the conflict is resolved and the player can move one.
Art & sound : The visuals and ambient sounds are all harmonious, showing the the conflict has been resolved.