next up: prefab deletion, clear button, multiple goals, prefab highlight selection (in editing mode), show goal linked to block selected, goal selection and changes, ripple radius adjustment (editing mode), goal radius adjustment (editing mode)
Environment, Architecture I
Hi design team,
When you design the levels, think about these different ways of using the voice to influence the game physics :
voice parameters directly influence the game physics. Ex : if you sing/talk louder, the bubble is bigger. We can consider the loudness of the sound, its length and its pitch. Parameters can also evolve over time. Ex : crescendo (soft start –> loud end). We could do the same with the pitch, starting low and ending high for example.
In this case, the effects on the game physics are defined by the relationship between the player’s voice and the background sounds/music. Ex : sing/talk in rhythm, sing the pitch of an existing ripple, try to match the loudness or length of a sound…