They said it was too hard. They said we wouldn’t be able to do it. They said we were fools…
and they were wrong!
The team has finally managed to make PureData (audio software to detect pitch and make sound effects) talk to Unity, which in turn talks to the iPad. What does that mean? Let met show you.
Voice -> iPad’s microphone -> Unity -> PureData (sounds gets processed here) -> Unity -> iPad -> Human hears!
We should have a voice-controlled demo pretty soon!
As for the other departements, well, the programmers are working on stabilizing the bubbles, the artists are testing visual stuff in a way that we’ll know exactly what to do once the programmers are ready to incorporate art assets and the designers are updating the GDD and taking a backseat to see how things unfolds.